Why did you create this game?

Shooter Arena was built to show what's possible with GraphQL and Unity. To be specific, it was built to show the various features Hasura's powerful GraphQL engine can enable in a Unity game. Asides from showing what's possible, it was also created to show Unity developers how to give their games similar features.

How long did it take to build it?

It took about 2 months to build.

What's your favourite feature in the game?

The sheer competitiveness of the gameplay. It's an FPS without the extra distracting things like selecting weapons, terrain and all of that. Just the players, their speed and their accuracy.

Will it be on other platforms except Android and iOS?

Yes. There are plans to release it on PC, Oculus Go, Oculus Quest, HTC Vive.